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Demo Reel

latest sound design showcase

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BIO

Greetings!

I'm Danilo, a passionate audio artist for video games hailing from Brasilia, Brazil. Thank you for taking the time to explore my work!


My journey in creative audio has led me through various mediums, including films, advertising, and television. However, my heart truly belongs to gaming, where I thrive on crafting immersive audio experiences that enrich storytelling.


As an avid gamer myself, I deeply understand the importance of audio in enhancing narrative immersion. I approach every project with a dedication to detail and a commitment to excellence.

Currently based in Canada, I am proud to be a part of Electronic Arts Vancouver as an Audio Artist on the FC Premium Team within the Audio Speech Team.

 

Here, I contribute to the iconic "FC" series (formerly known as FIFA), specifically working on integrating speech into the latest installment, FC25. Additionally, I play a key role in developing logic for the speech commentary system within the game.

Having exclusively joined Electronic Arts Vancouver, I bring a wealth of experience from my past freelance endeavors and previous work on independent games in Brazil and Canada. These experiences have honed my skills as an audio artist and prepared me for the challenges and opportunities within the gaming industry.
 


Main Skills: Sound Design, Wwise, FMOD Studio and Studio API, Cinematic Sound Design, Reaper, Field Recording, Voice Over Coaching, Recording Studio Management

Additional Skills: Scripting, CSound, PureData, Basic C++, C# and Python, Unity, UE4 and UE5, Da Vinci Resolve

My Favorite Games for Sound:

Demon's Souls Remake

Mass Effect Legendary Edition

No Man's Sky

Elden Ring

Far Cry 3: Blood Dragon 

I'm Looking Forward To:

 

Tomb Raider 1-3 Remastered

Star Wars: Dark Forces Remastered

Hades 2


John Carpenter's Toxic Commando

Vampire: The Masquerade 2 - Bloodlines

My Favorite Games Lately:

Disco Elysium

Two Point Campus

Baldur's Gate 3

Marvel Midnight Suns

 

The Outer Worlds

About

WORK

BEAM.NG DRIVE

GAMEPLAY SOUND REDESIGN

A sound redesign of BeamNG GmbH's Beam.NG Drive.

FMOD STUDIO

PRACTICAL APPLICATION

A quick video demonstrating the implementation of Soundtracks and Sound Effects in FMOD Studio.

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